EzDesign is a desktop 3D design workspace for the early stages of product creation. Shape directly with SubD, bring in meshes when you need them, explore procedural ideas in Flow, and move toward CAD-ready output without carrying the full weight of legacy tools.
Start with lightweight primitives and refine quickly with crease, bridge, face split, fill hole, offset face, and subdivide. The toolset stays compact, so form exploration stays fast.
Import STL, OBJ, or GLB assets, inspect them in the viewport, and convert triangle or quad meshes into editable subdivision bodies. This makes outside geometry useful instead of disposable.
Switch into Flow for node-based exploration, or generate concept images and 3D meshes with AI when you need a faster starting point. Both paths feed back into the same modeling space.
Model directly in the viewport when you want speed and control. Switch to Flow when you want a parametric graph for repeatable logic, fast variations, and connected geometry decisions. Both live inside the same workspace, so you can move between direct editing and structured exploration without losing context.
EzDesign is a 3D design tool for early-form exploration. It is aimed at industrial designers, product teams, and 3D practitioners who want a faster way to shape ideas, refine surfaces, and move toward cleaner downstream geometry.
EzDesign is built for the earlier, more exploratory part of the process. The focus is on fast SubD modeling, mesh conversion, and Flow-based iteration inside a lighter workspace, instead of starting from a heavier engineering-first CAD environment.
You can model directly with SubD tools, import STL, OBJ, and GLB meshes, convert geometry into editable forms, explore Flow mode, and work toward CAD-ready output. The product is already usable for concept development and workflow evaluation.
No. You can stay entirely in direct modeling if that is how you prefer to work. Flow is there when you want repeatable logic, structured variations, or a more parametric way to build and adjust geometry.
Flow is docked into the same workspace, not separated into another product. That means you can move between direct editing and node-based logic without losing the scene you are already working in.
You do not have to start from scratch. EzDesign supports importing common mesh formats so you can bring in existing geometry, inspect it, and convert it into more editable forms as part of the workflow.
No. AI is optional. The core product is still centered on modeling, mesh conversion, and Flow-based exploration. You can treat AI as an extra way to start faster, not as the main way to use the app.
Beta access means you are using a product that is still evolving. Features are being refined, workflows are still being shaped, and user feedback is directly influencing what gets improved next.
If your work lives in the gap between rough concept modeling and cleaner downstream geometry, the beta is a chance to test the workflow early, see whether it fits your process, and help steer the product in useful directions.
Use the contact and newsletter section below to join updates, follow along on X or Discord, and reach out about beta participation.
Email us with questions or feedback. You can also join the newsletter to stay updated, or join the Discord community to follow shared progress and take part in ongoing discussion as EzDesign evolves.